Allow learners to control the time they have to complete any timed activities.
How do I comply?
- Either avoid all timed activities in your eLearning resource, or give your learners the ability to control the amount of time they have to complete activities.
- This standard applies to any timed activities e.g. filling in data entry fields or completing a quiz or a game.
- It also applies to any animated, moving or scrolling content which
advances or updates. This is because this effectively introduces a time limit on the learner’s ability to read content. For example, it may be moving more quickly than the learner, or a screen reader, is able to read.
- If you have any timed activities or content in your eLearning resource, the learner must be able to do one of the following:
- Turn off the time limit.
- Adjust the time limit, so it is at least 10 times the length of the default setting.
- Extend the time limit. You must give the learner at least 20 seconds to extend the time limit, and this must be achievable with a simple action e.g. using the space bar. They must also be able to extend the time limit at least 10 times.
There are exceptions to this standard, but they are unlikely to apply to eLearning resources. For example, real time events such as an auction, or a time limit which lasts longer than 20 hours. One exception which may apply is the “Essential Exception”. This says that if the time limit is essential, and extending it would invalidate the activity, then it is allowed.
- This standard benefits all learners, because it allows them control over the time they take to interact with the content of your eLearning resource.
- It particularly benefits learners with visual, motor or cognitive impairments, who may struggle to complete tasks in an allocated time.
- People with low vision may need more time to locate things on screen and to read, particularly if they are using a screen magnifier.
- People who use screen readers may need more time to understand screen layouts and to operate controls.
- Sighted learners or screen reader users may also miss information if you use scrolling, moving or animated text. This is because a sighted reader or a screen reader may not have enough time to read the text before it moves or disappears.
- People who have cognitive impairments may need more time to read and understand content.
1. Stop timing
Learner can choose whether to disable the timing for a game
2. Control timing
Learner can choose a time limit which works best for them
How can I test?
Check all your activities which have a time limit, and make sure that the learner can adapt the timing to suit their requirements.
|Guideline||2.2 Enough time|
Provide users enough time to read and use content.
|WCAG link||2.1.1 Timing adjustable (Level A)|
|WCAG text||• Turn off: The user is allowed to turn off the time limit before encountering it; or|
• Adjust: The user is allowed to adjust the time limit before encountering it over a wide range that is at least ten times the length of the default setting; or
• Extend: The user is warned before time expires and given at least 20 seconds to extend the time limit with a simple action (for example, “press the space bar”), and the user is allowed to extend the time limit at least ten times; or
• Real-time Exception: The time limit is a required part of a real-time event (for example, an auction), and no alternative to the time limit is possible; or
• Essential Exception: The time limit is essential and extending it would invalidate the activity; or
• 20 Hour Exception: The time limit is longer than 20 hours.Captions are provided for all prerecorded audio content in synchronised media, except when the media is a media alternative for text and is clearly labeled as such.
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